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Changing physical damage calculations?

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Another question!

Supposing I wanted an effect similar to the Man Eater's doing double damage to human targets, only instead of human, I wanted it to target another special status, such as 0 MP = Death or Undead. Would such a thing be possible to engineer? I'm not quite sure what it is, in the "2x damage against humans" code that actually points to the "human" status, if any.
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RE: Changing physical damage calculations? - by Marketa Lazarova - 05-11-2012, 09:32 PM

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