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Changing physical damage calculations?
04-11-2012, 12:58 PM
GP Rain
GP Rain has nicely commented routines in NovaliaSpirit's disassembly.
I believe this line is the multiplier for GP Rain:
02 could be changed to 03 or 04 for some big incremental steps of GP Rain.
The current formula is "gold to consume * x" where x is 2 as shown above.
Moogle Suit
The moogle suit is applied in "Initialize in-battle character properties from equipment properties." as the routine is described by Novalia Spirit.
This line will load the pointer index to what sprite to use for the Moogle Suit. So 0A is Mog, 00 would be Terra, 01 would be Locke and so forth in the character sprite pointer indexes.
Unfortunately I did not notice where the palette is set for the Moogle Suit.
GP Rain has nicely commented routines in NovaliaSpirit's disassembly.
I believe this line is the multiplier for GP Rain:
Code:
C2/3FE9: A2 02 LDX #$02
02 could be changed to 03 or 04 for some big incremental steps of GP Rain.
The current formula is "gold to consume * x" where x is 2 as shown above.
Moogle Suit
The moogle suit is applied in "Initialize in-battle character properties from equipment properties." as the routine is described by Novalia Spirit.
Code:
C2/287E: A9 0A LDA #$0A
This line will load the pointer index to what sprite to use for the Moogle Suit. So 0A is Mog, 00 would be Terra, 01 would be Locke and so forth in the character sprite pointer indexes.
Unfortunately I did not notice where the palette is set for the Moogle Suit.
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