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Namingway hack
Cool, thanks man! And yes, it's always helpful to include a readme of the changes along with a patch like this.
Also, I see there @ CA9F06-CA9F0F you took out a small bit of the original code for the 2 jumps to the F1 bank. I don't see a -real- problem with the 'disable ability to pass through other objects' commands that get overwritten, but I'm wondering if any events following right after this one might be altered without the free screen command that was issued here. Have you had the chance to test that? If I do wind up using this patch, I'd move that part to some free space I have, but I'm still curious how it works out like it is here.
Also, I see there @ CA9F06-CA9F0F you took out a small bit of the original code for the 2 jumps to the F1 bank. I don't see a -real- problem with the 'disable ability to pass through other objects' commands that get overwritten, but I'm wondering if any events following right after this one might be altered without the free screen command that was issued here. Have you had the chance to test that? If I do wind up using this patch, I'd move that part to some free space I have, but I'm still curious how it works out like it is here.
We are born, live, die and then do the same thing over again.
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