Users browsing this thread: 1 Guest(s)
Final Kefka Music
(03-03-2012, 07:39 PM)Roy-boy Wrote: I do that but it's referring to the entire battle. Not just final kefka. Am I wrong? So it starts it at the 1st art of the 4 part battle which isn't what I want. Just God Kefka
That is a good question...I don't have an answer but the kefka formation use the "current song" setting in FF3usME. As for Dancing Mad, there is 4 parts to the song but it is divided in 2 different songs in the ROM. There is part 1 (song number 52h) and part 2 (song number 50h). I don't know exactly where part two starts exactly, if it's mid song or only the last of the 4 parts like what you want.
You could start the song (part 2) right before you engage battle with your monster if he's visible on the screen (if he has a sprite you engage the battle with) and use the "current song" setting in FF3usME. This is event hacking though but it's not complicated to change a song.
If this doesn't work, the battle formation and characters formation update between the 4 tiers are handled in the C2 bank. The music switching should be called somewhere there too. This is assembly hacking though and I never looked closely for this question. If you ever find where the music switching is you could apply the same thing or part of it to you battle but I don't know how that can be done. This is the hard way...
Code:
Change to next tier in last battle if all monsters dead
C2/4A76: C2 20 REP #$20 (Set 16-bit A)
C2/4A78: A2 04 LDX #$04
C2/4A7A: BF AB 4A C2 LDA $C24AAB,X
C2/4A7E: CD E0 11 CMP $11E0 (Battle formation)
C2/4A81: D0 14 BNE $4A97
C2/4A83: BF AD 4A C2 LDA $C24AAD,X
C2/4A87: 8D E0 11 STA $11E0 (Battle formation)
C2/4A8A: E2 20 SEP #$20 (Set 8-bit A)
C2/4A8C: BF B3 4A C2 LDA $C24AB3,X
C2/4A90: 8D E1 3E STA $3EE1
C2/4A93: 68 PLA
C2/4A94: 68 PLA
C2/4A95: 80 8B BRA $4A22
C2/4A97: CA DEX
C2/4A98: CA DEX
C2/4A99: 10 DF BPL $4A7A
C2/4A9B: E2 20 SEP #$20
C2/4A9D: 60 RTS
« Next Oldest | Next Newest »
|
||||
Users browsing this thread: 1 Guest(s)