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Assembly Programming
Oops....I was confused as to what you wanted me to do....Sorry for being such noob. But yeah, I used SnesPurify to remove the header and know I know to add 200 bytes to where it is I'm look for, and as far as converting decimal to hex, it's something I have problems with whatsoever. So in this case, 100 would be 64, 200 would be C8 and 234 would be EA if I were to convert it to hex.
Here are my REAL findings (the differences, such as the offsets, bytes and so on)
Part one (HiRom and Standard)
https://www.ff6hacking.com/misc/imgshk.png
Part two (LoRom/Slow and LoRom/Fast)
https://www.ff6hacking.com/misc/imgshk.png
With the inevitability of school starting back up tomorrow, I'm having a hard time concentrating right now, so bear with me
-Edit by Zeemis.
Images are too big; thus, they need to be regular URL links.
Here are my REAL findings (the differences, such as the offsets, bytes and so on)
Part one (HiRom and Standard)
https://www.ff6hacking.com/misc/imgshk.png
Part two (LoRom/Slow and LoRom/Fast)
https://www.ff6hacking.com/misc/imgshk.png
With the inevitability of school starting back up tomorrow, I'm having a hard time concentrating right now, so bear with me
-Edit by Zeemis.
Images are too big; thus, they need to be regular URL links.
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