Users browsing this thread: 1 Guest(s)
Assembly Programming
(01-08-2012, 09:41 PM)the_randomizer Wrote: I'm realizing (albeit the hard and painful way) that I need to start with another game, like FFVI, such as editing the item names, spell names, etc.This is the wonderful way to learn, because what you learn becomes a part of you and you never forget it. The patch I worked on changes spell names and all that, why do you want to do something I have already made public?
(01-08-2012, 09:41 PM)the_randomizer Wrote: I need to understand how to match what bytes mean whatOpen windhex, open a clean copy of FF6, and find out what the header is. Then look in the rom for this address:
Code:
C1/64FF: A90A LDA #$0A (10 = Magitek attack name length).
When you finally find the address, change the 0A to 0B and see what happens. Change it again to 09, and see what happens. Change it 08, and so on. After all that, come back here and post what you think is happening to the magitek attacks in the magitek menu. I'll be waiting.
« Next Oldest | Next Newest »
Users browsing this thread: 1 Guest(s)