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Assembly Programming
Seriously, the pace at which Ryu walks is unbearably slow, I mean, even using fast forward on an emulator....well enough about my ranting, I've been trying to find something out about the walking speed of BOF characters; has anyone been able to locate the offsets/address that determine how fast Ryu walks? Would it be possible to alter it in such a way so instead of walking he would be running (you know, to make the game less super slow-paced)? I've been wanting to change that for a long time.
Please take all the time you need to answer this.
Please take all the time you need to answer this.
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