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MP Cost - The Lost 3rd digit
Well yes and no, it's as fixed as possible basically, just as long as you use assassin's Step Mine's missing digit fix which solves the issue of spell digits in battle if they go over two digits. I was thinking about including that fix in this patch, but I never did just to avoid stepping on anyone's shoes so to speak. And it's easy enough to apply it separately.
And there will still be the out of battle ability name window bug present, unless you use Angelo's restored ability names patch which includes a fix for that issue:
https://www.ff6hacking.com/forums/showth...p?tid=1127
If you do not want to use that patch, what you'd need to do to solve that issue is re-point the ability names to free space and add blank spaces after the names if needed to the max character limit so that visual bug cannot happen.
And there will still be the out of battle ability name window bug present, unless you use Angelo's restored ability names patch which includes a fix for that issue:
https://www.ff6hacking.com/forums/showth...p?tid=1127
If you do not want to use that patch, what you'd need to do to solve that issue is re-point the ability names to free space and add blank spaces after the names if needed to the max character limit so that visual bug cannot happen.
We are born, live, die and then do the same thing over again.
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