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MP Cost - The Lost 3rd digit
Re: the missing middle digit, there's a fix for it w/r/t Step Mine over here:
http://home.comcast.net/~assassin17/patc...3digit.zip
I haven't gone into the code at all, but from his description, the game blanks out a second-digit 0 in MP costs -- which makes sense for spells from 1-9MP (instead of displaying 01-09MP), but breaks when Step Mine goes over 100MP, or with hacked spells that cost that or higher. His fix blanks it only when both third- and second-digit in the cost are 0. Presumably that would either already affect high-cost spells beyond Step Mine, or could easily be tweaked to affect those as well.
EDIT: Get the patch here instead: http://assassin17.brinkster.net/patches.htm#anchor32
Called: Step Mine's missing digit fix
http://home.comcast.net/~assassin17/patc...3digit.zip
I haven't gone into the code at all, but from his description, the game blanks out a second-digit 0 in MP costs -- which makes sense for spells from 1-9MP (instead of displaying 01-09MP), but breaks when Step Mine goes over 100MP, or with hacked spells that cost that or higher. His fix blanks it only when both third- and second-digit in the cost are 0. Presumably that would either already affect high-cost spells beyond Step Mine, or could easily be tweaked to affect those as well.
EDIT: Get the patch here instead: http://assassin17.brinkster.net/patches.htm#anchor32
Called: Step Mine's missing digit fix
The following 2 users say Thank You to GrayShadows for this post:
• Gi Nattak (06-15-2013), Warrax (06-15-2013)
• Gi Nattak (06-15-2013), Warrax (06-15-2013)
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