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FF3SE-M

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There is apparently some code relating to the monster index that will assume a monster doesn't exist if the high byte is nonzero and the low byte is $FF, obviously as a default. That would need fixed, and I dunno how much there is. Obviously the entirety of the monster data needs moved, and any editing would have to be done via raw assembly or in hex. It's overall easier, but still tedious.
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FF3SE-M - by madsiur - 11-09-2011, 09:47 PM
RE: Monster graphics and composition data relocalization patch - by dn - 02-28-2015, 10:24 PM

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