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FF3SE-M

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(10-10-2012, 06:09 PM)yic17 Wrote: Heeey ... just so you know ... I did a little testing with going over the 8,000 bytes limit you mentioned. But I found out ... there is NO LIMIT!!! O___O !!!

Well that's a good thing to know. I was able to modify the editor via hex editing and change the values of harcoded constants like the max space but now with my knowledge of C++ I could modify the source code directly and change more things in the code to make it work perfectly. I was kind of working in the dark the first time, but it seems the results are not that bad.

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FF3SE-M - by madsiur - 11-09-2011, 09:47 PM
RE: Monster graphics and composition data relocalization patch - by madsiur - 10-11-2012, 12:44 AM

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