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FF3SE-M

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(10-08-2012, 10:53 AM)Edrin Wrote: Oh look... yic, disregard my post in the hacking discussion thread about this.

Yeah, I found this thread after making that post. Thanks for the reply though. =)

(10-08-2012, 11:22 AM)Madsiur Wrote: Someday I will recompile the editor to make this really work with 60000 bytes of free space.

That would be heavenly!!

I can work with 8000 extra bytes happily for now. But I kind of have an issue with the monsters not showing up during formation editing in FF3usME ... it gets a bit difficult arranging them sometimes. =\

(10-08-2012, 01:11 PM)Zeemis Wrote: Why are you using 1.1? lol

I originally got the 1.1 version without knowing there are 2 versions. And I already went ahead and modified a bunch of stuff in my rom ... mostly graphics and monsters ... feeling a bit lazy to do them all over again on a 1.0 version rom. =\
 
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FF3SE-M - by madsiur - 11-09-2011, 09:47 PM
RE: Monster graphics and composition data relocalization patch - by yic17 - 10-08-2012, 05:48 PM

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