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Final Fantasy VI: The Redemption "Translation"

 
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(05-29-2012, 06:28 PM)Aegis Runestone Wrote: I'm sorry it's been so long. It's just that I can't modify a lot of the dialogue without getting those negative bytes error. Does anyone know a way around this problem?
It's a bit late, but I used to get that issue all the time. I found that it doesn't matter how much you change or import, so long as you only save ONCE. Save once, close FF3usME and re-open it. So long as you do that, it should be fine.

Doing it that way, I haven't gotten the negative bytes/hand-edited dialogue pointer errors in at least three weeks. And I was usually getting it multiple times a day.

 
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RE: Final Fantasy VI: The Redemption "Translation" - by Maël - 10-18-2011, 07:14 PM
RE: Final Fantasy VI: The Redemption "Translation" - by Maël - 10-16-2011, 10:22 PM
RE: Final Fantasy VI: The Redemption "Translation" - by Maël - 10-19-2011, 12:07 AM
RE: Final Fantasy VI: The Redemption "Translation" - by Maël - 01-06-2012, 10:08 PM
RE: Final Fantasy VI: The Redemption "Translation" - by flamemasterelan - 06-05-2012, 12:00 AM

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