Users browsing this thread: 8 Guest(s)
Final Fantasy VI: The Redemption "Translation"

#96
Posts: 3,970
Threads: 279
Thanks Received: 236
Thanks Given: 58
Joined: Oct 2011
Reputation: 65
Status
Tissue-aware
(02-27-2012, 04:22 PM)Aegis Runestone Wrote: Ah. Thanks. It looks like the Evade patch actually might be the problem because of the byte usage. Maybe. I'm no expert with HEX so I could be speaking nonsense.

Well I doubt this would be the problem. The evade patch change about 10 bytes only in the C2 bank which cover stuff related to battle. It's for the most part assembly code. here's what the patch really change:

Code:
Offset    Size    RLE    IPS_File_Range       IPS_File_Size
------    ----    ID     00000000-00000004        5
02252D       1    No     00000005-0000000A        6
022540       A    No     0000000B-00000019        F
------    ----    EOF    0000001A-0000001C        3

Edit: The data does match with the detailed info found on the RPG Legion site. This patch is for a headered ROM though:

Code:
byte     old   new       byte     old  new

2252D    11    17        22540    54    55
22542    B0    48        22543    03    80
22544    B9    43        22545    55    B9
22546    3B    54        22547    48    3B
22548    90    48        22549    3E    EA
  Find
Quote  



Messages In This Thread
RE: Final Fantasy VI: The Redemption "Translation" - by Maël - 10-18-2011, 07:14 PM
RE: Final Fantasy VI: The Redemption "Translation" - by Maël - 10-16-2011, 10:22 PM
RE: Final Fantasy VI: The Redemption "Translation" - by Maël - 10-19-2011, 12:07 AM
RE: Final Fantasy VI: The Redemption "Translation" - by Maël - 01-06-2012, 10:08 PM
RE: Final Fantasy VI: The Redemption "Translation" - by madsiur - 02-27-2012, 05:49 PM
RE: Final Fantasy VI: The Redemption "Translation" - by flamemasterelan - 06-05-2012, 12:00 AM

Forum Jump:

Users browsing this thread: 8 Guest(s)


Theme by Madsiur2017Custom Graphics by JamesWhite