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Final Fantasy VI: The Redemption "Translation"
(02-27-2012, 04:22 PM)Aegis Runestone Wrote: Ah. Thanks. It looks like the Evade patch actually might be the problem because of the byte usage. Maybe. I'm no expert with HEX so I could be speaking nonsense.
Well I doubt this would be the problem. The evade patch change about 10 bytes only in the C2 bank which cover stuff related to battle. It's for the most part assembly code. here's what the patch really change:
Code:
Offset Size RLE IPS_File_Range IPS_File_Size
------ ---- ID 00000000-00000004 5
02252D 1 No 00000005-0000000A 6
022540 A No 0000000B-00000019 F
------ ---- EOF 0000001A-0000001C 3
Edit: The data does match with the detailed info found on the RPG Legion site. This patch is for a headered ROM though:
Code:
byte old new byte old new
2252D 11 17 22540 54 55
22542 B0 48 22543 03 80
22544 B9 43 22545 55 B9
22546 3B 54 22547 48 3B
22548 90 48 22549 3E EA
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