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Final Fantasy VI: The Redemption "Translation"

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(02-26-2012, 09:49 PM)Aegis Runestone Wrote: I think Poco Loco might have a point. I applied the Evade bug patch, the original logo patch, the GBA font patch, restored names patch, and imported the script. But I have no idea which did which. :S

Those patches shouldn't interfere which each other. They all changes different things in the ROM but have nothing to do with the dialogue.
And by the the original logo patch, do you mean the one available on Phantasian productions ?

(02-26-2012, 09:49 PM)Aegis Runestone Wrote: Funny thing is, once I imported the script, as long as I didn't CLOSE FF3usME, I could edit to my delight. It's when I opened it again that I had a problem.

Have you tried to import your dialogues on a clean ROM? If it does the same thing on a clean ROM it would exclude anything to do with the patches you mentioned above and the problem would be elsewhere whether it's FF3usME or you dialogues file. You could also send me your dialogue file if you want, as I could test it because the import dialogues feature works fine on my side as well as editing text afterwards...
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Messages In This Thread
RE: Final Fantasy VI: The Redemption "Translation" - by Maël - 10-18-2011, 07:14 PM
RE: Final Fantasy VI: The Redemption "Translation" - by Maël - 10-16-2011, 10:22 PM
RE: Final Fantasy VI: The Redemption "Translation" - by Maël - 10-19-2011, 12:07 AM
RE: Final Fantasy VI: The Redemption "Translation" - by Maël - 01-06-2012, 10:08 PM
RE: Final Fantasy VI: The Redemption "Translation" - by madsiur - 02-26-2012, 10:33 PM
RE: Final Fantasy VI: The Redemption "Translation" - by flamemasterelan - 06-05-2012, 12:00 AM

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