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All About Battle Events
Notes (before I forget them):
Looks like each battle event has 24 bytes assigned to it, in which some features are added (like, disappearing battle name and stats); still need to check. This also has to do with the byte of "character behaving as enemy (Kefka)", assigning monster scripts to characters that behave as enemies, starting position in the battle field, and more.
http://mnrogar.slickproductions.org/phpB...nemy#p5393
There should be a pointer table to those 24 bytes....need to check more..
usME has some animation lists, looks like possibly one of them has documented the battle event commands...need more time to check.
Looks like each battle event has 24 bytes assigned to it, in which some features are added (like, disappearing battle name and stats); still need to check. This also has to do with the byte of "character behaving as enemy (Kefka)", assigning monster scripts to characters that behave as enemies, starting position in the battle field, and more.
http://mnrogar.slickproductions.org/phpB...nemy#p5393
There should be a pointer table to those 24 bytes....need to check more..
usME has some animation lists, looks like possibly one of them has documented the battle event commands...need more time to check.
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