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All About Battle Events
More on battle event commands:
Specifically,
And some comments on how the esper loaded with 0D XX 00 01 moves around the screen (Bahamut's example)
-
Code:
0D XX 00 01 - Loads a specific graphic to be used instantly or later.
Specifically,
Code:
0D 05 00 01 - Bahamut's sprite
0D 06 00 01 - Zona Seeker's sprite
0D 07 00 01 - Fenrir's sprite
0D 08 00 01 - MidgardSormr's sprite
0D 09 00 01 - Shiva's sprite
0D 0A 00 01 - Kirin's sprite
0D 0B 00 01 - Bismarck's sprite
0D 0C 00 01 - Carbuncle's sprite
0D 0D 00 01 - Phantom's sprite
And some comments on how the esper loaded with 0D XX 00 01 moves around the screen (Bahamut's example)
Code:
03 2A - Action queue for Kefka (Why is kefka bahamut!!)
BE B8 - Sets trajectory and height of travel for Bahamut, makes screen shake
04 2A - Action queue for character 2A (Kefka sama)
81 B8 - Screen flashes in white x4 (kefka flashes his magical underwear 4 times!)
05 0C - Action queue for character 0C (?)
8A B9 - Move forward some tiles in the direction facing
06 0B - Action queue for character 0B (?)
8A B9 - Move forward some tiles in the direction facing
06 0D - Action queue for character 0D (?)
8A B9 - Move forward some tiles in the direction facing
0F - Close window
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