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Decompressed WoB Overworld Tiles
This morning (9:47 AM), I decompressed the World of Balance overworld tiles and edited them in YY-CHR. I did a simple test by replacing a few mountain tiles with pure green squares. Something simple and easy; I then recompressed them and checked in game.
These are my results.
WoB OW Tiles
YY-CHR, bottom left.
This may mean that we can begin creating our own tilesets altogether. I can't be sure because I have had issues in the past with this sort of thing. I'll start by creating an FFIV tileset which will overwrite the FFVI tileset.
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EDIT.
This is what I've done.
https://www.ff6hacking.com/misc/imgshk.png
These are my results.
WoB OW Tiles
YY-CHR, bottom left.
This may mean that we can begin creating our own tilesets altogether. I can't be sure because I have had issues in the past with this sort of thing. I'll start by creating an FFIV tileset which will overwrite the FFVI tileset.
-----------------
EDIT.
This is what I've done.
https://www.ff6hacking.com/misc/imgshk.png
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