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FF6 Improvement Project
(04-15-2014, 12:54 PM)Royaken Wrote: wouldn't the issue just be with those items when I opened the chests and not all of them?
The same dialogue entry is used for every chest. The item name is passed as a parameter. This dialogue entry is also affected in your hack.
Edit: you should verify how those dialogues entries appear in FF3usME. Making a change to the guard dialogue should fix the pointer.
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