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FF6 Improvement Project
05-18-2012, 07:13 PM
I have the GBA version of the words, which look like they match up to the live version almost word-for-word (they probably used it for Advance). That's not the issue.
The problem is getting the timing operations to match the words to the melody - I don't just want to translate it, I want to synch it up. The Ted Woolsey SNES version didn't go a good job on that, but I don't think I could have done any better if I'd only had a month to translate this whole damn game.
The problem is getting the timing operations to match the words to the melody - I don't just want to translate it, I want to synch it up. The Ted Woolsey SNES version didn't go a good job on that, but I don't think I could have done any better if I'd only had a month to translate this whole damn game.
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