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Teaching magic spells through weapons
(07-26-2011, 01:54 PM)HaloOfTheSun Wrote: it turned out not to work. Has anyone been able to make progress with this?
I think xJCSx fixed it, but it's been a long time since he's been around. I haven't done this before, but 'll try to help.
The instances in which you receive your first espers are:
Code:
CA/A823: 86 Give esper $36 (Ramuh ) to party
CA/A88D: B8 Set bit $1DC9($43) [$1DD1, bit 3]
CA/A88F: FE Return
CA/AC9B: 86 Give esper $39 (Siren ) to party
CA/AC9D: B8 Set bit $1DC9($43) [$1DD1, bit 3]
CA/AC9F: FE Return
CA/ACAA: 86 Give esper $47 (Kirin ) to party
CA/ACAC: B8 Set bit $1DC9($43) [$1DD1, bit 3]
CA/ACAE: FE Return
CA/ACB9: 86 Give esper $3E (Stray ) to party
CA/ACBB: B8 Set bit $1DC9($43) [$1DD1, bit 3]
CA/ACBD: FE Return
Sounds like $1DD1, Bit 3 will enable the magic points. It's B8 XX. XX Is whatever is to the right of B8. After the bit is set, the event ends though (using FE). So you might want to do that as well in your ROMs.
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