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Teaching magic spells through weapons
06-28-2011, 02:04 PM
In the hack I'm working on, I wanted the "scan" spell to be available early on via the plumed hat.
Players aren't able to see the AP gained after the battle, which isn't a big deal, but they also can't use the spell once a character learns it! The "magic" ability is just greyed out.
What can you do to allow the magic command to be used before meeting Ramuh?
Players aren't able to see the AP gained after the battle, which isn't a big deal, but they also can't use the spell once a character learns it! The "magic" ability is just greyed out.
What can you do to allow the magic command to be used before meeting Ramuh?
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