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blitz, swordtech, and other battle animations

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thanks for the reply, Nattak.

I did happen to stumble across a boomerang type animation that I can use as a spell. In the battle editor > animations 1 > animation 70:

idx0: 0279 pal 0: 24
idx1: FFFF pal 1: 0
idx2: FFFF pal 3: 0
idx3: FFFF

snd fx: 40
byte 10: 10
speed:16

i've been able to test it once and so far it works pretty good.

I've tried creating jumping one with some of the options there, but nothing tested as of yet.
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RE: blitz, swordtech, and other battle animations - by ribbits - 11-30-2011, 01:45 PM

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