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Having characters learn spells through events

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Spell bytes for using the event command to make characters learn magic:

Code:
00 - Fire
01 - Blizzard
02 - Thunder
03 - Poison
04 - Drain
05 - Fira
06 - Blizzara
07 - Thundara
08 - Bio
09 - Firaga
0A - Blizzaga
0B - Thundaga
0C - Petrify (Break)
0D - Death
0E - Holy
0F - Flare
10 - Gravity (Demi)
11 - Gravija (Demi 2)
12 - Degen (X-Zone)
13 - Meteor
14 - Ultima
15 - Quake
16 - Tornado
17 - Meltdown (Merton)
18 - Libra
19 - Slow
1A - Rasp
1B - Mute
1C - Protect
1D - Sleep
1E - Confuse
1F - Haste
20 - Stop
21 - Berserk
22 - Float
23 - Imp
24 - Reflect
25 - Barrier/Shell
26 - Vanish
27 - Haste2/Hastega
28 - Slow2/Slowga
29 - Osmose
2A - Warp
2B - Quick
2C - Dispel
2D - Cure
2E - Cura
2F - Curaga
30 - Life
31 - Life2/Arise
32 - Life3/Reraise
33 - Esuna/Remedy
34 - Regene/Regen
35 - Poisona/Antidote
Quote  



Messages In This Thread
RE: Event Editing: How to have characters learn spells through events - by Angelo26 - 05-21-2011, 11:42 PM

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