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Umaro Data
01-05-2011, 03:27 AM
Since this site is a database of FFVI hacking resources and knowledge first, then community; I found this interesting. Whether a patch has been made before, this could help someone in the future.
Information about Umaro, copied from:
http://www.zophar.net/forums/showthread.php?t=12537
Zeemis: C3/1E63 = 03206E
Zeemis: C2/0926 = 020B26
Information about Umaro, copied from:
http://www.zophar.net/forums/showthread.php?t=12537
Quote:Strings805 says:
Edit: Holy crap! Burzy, in my search for how to make Umaro not berserk, I found out how to make him, as well as all other characters equippable!!!
C3/1E6E: C90D CMP #$0D
Simply go there in the code and change C90D to EAEA; that NOP's the code and allows every character you come across in the game to have their equipment modified.
Zeemis: C3/1E63 = 03206E
Quote:Strings805 says:
I guess I completely forgot to tell everyone I found the answer too. I figured out which offset to change, but in the wrong place. I had found Master Zed already successfully accomplised this and asked him how he did it. Sure enough, what he said was right lol.
C2/0923: BD D8 3E LDA $3ED8,X (Which character it is)
C2/0926: C9 0D CMP #$0D
C2/0928: F0 9B BEQ $08C5 (Exit if Umaro)
Once i changed F0 9B to F0 00, Umaro played as a normal character, who occasionally uses tackle and storm when you pick fight. Pretty sweet, if you ask me.
Zeemis: C2/0926 = 020B26
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