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Just an idea
10-22-2010, 05:54 PM
Ok, so I was playing with my FFVI Dissidia Heros hack today, and I ran into a glitch with a new move that I was trying to make.
Here's the glitch -- When I used my move, my character (Cloud in this case) ran up to the enemy and attacked (like in Dispatch) but, when he ended the move, he only took a step back. Now, this made me think of two things:
1. Is there a way to apply this "glitch" to normal attacks that you use with Fight and to any other physical attack that is included in the spell list, such as Pummel ect.
and
2. Is there a way to recreate the formula for damage based on the character's closeness to the enemy.
Now, if any of you have played a game like FFXII or Chrono Trigger, you might be thinking "This sounds like a Real Time Battle model" well, that's my intention. That's right, if possible, I (or someone that's really good at hex editing) will make Final Fantasy VI Dissidia -- Heroes' natural ATB battle model into a warped semi- RTB battle model. ^.^
I know because of certain ways the program is made, this won't be fully possible, but if all goes the way I plan it, enemies and characters alike will be moving around the battle screen (and hopefully not off of it) whenever the attacking thing uses a physical attack.
To do this, I only plan on adding this "glitch" to any attack that is physical in any way.
Here's the glitch -- When I used my move, my character (Cloud in this case) ran up to the enemy and attacked (like in Dispatch) but, when he ended the move, he only took a step back. Now, this made me think of two things:
1. Is there a way to apply this "glitch" to normal attacks that you use with Fight and to any other physical attack that is included in the spell list, such as Pummel ect.
and
2. Is there a way to recreate the formula for damage based on the character's closeness to the enemy.
Now, if any of you have played a game like FFXII or Chrono Trigger, you might be thinking "This sounds like a Real Time Battle model" well, that's my intention. That's right, if possible, I (or someone that's really good at hex editing) will make Final Fantasy VI Dissidia -- Heroes' natural ATB battle model into a warped semi- RTB battle model. ^.^
I know because of certain ways the program is made, this won't be fully possible, but if all goes the way I plan it, enemies and characters alike will be moving around the battle screen (and hopefully not off of it) whenever the attacking thing uses a physical attack.
To do this, I only plan on adding this "glitch" to any attack that is physical in any way.
Whelp. I still remember this place 13 years since first joining
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