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FFV Battle Windows

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Try replacing the byte at C1/3557 (0x13557 in a hex editor) from 0xA2 to 0x60 (RTS). I think that will stop it from making an extra copy of the last row of tiles.

You can also try making the changes below. I changed it so that it copies 32x19 tiles instead of 32x20 tiles when copying the tilemap to VRAM.


Code:
C1/3537: A2 00 05     LDX #$0500 -> change to A2 C0 04     LDX #$04C0

C1/3547: A2 00 05     LDX #$0500 -> change to A2 C0 04     LDX #$04C0
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Messages In This Thread
FFV Battle Windows - by Mike 64 - 04-28-2023, 08:35 AM
RE: FFV Battle Windows - by Everything - 04-28-2023, 09:36 AM
RE: FFV Battle Windows - by Mike 64 - 04-28-2023, 09:59 PM
RE: FFV Battle Windows - by Everything - 04-29-2023, 06:57 PM
RE: FFV Battle Windows - by Mike 64 - 04-30-2023, 06:44 AM
RE: FFV Battle Windows - by Everything - 05-01-2023, 08:47 AM
RE: FFV Battle Windows - by Mike 64 - 05-01-2023, 05:02 PM
RE: FFV Battle Windows - by Everything - 05-02-2023, 09:26 AM
RE: FFV Battle Windows - by Mike 64 - 05-03-2023, 07:56 AM
RE: FFV Battle Windows - by Everything - 05-03-2023, 09:06 PM
RE: FFV Battle Windows - by Mike 64 - 05-03-2023, 09:20 PM
RE: FFV Battle Windows - by Everything - 05-04-2023, 08:31 AM
RE: FFV Battle Windows - by Mike 64 - 05-04-2023, 09:50 PM
RE: FFV Battle Windows - by Everything - 05-05-2023, 12:37 PM
RE: FFV Battle Windows - by Mike 64 - 05-07-2023, 11:12 AM
RE: FFV Battle Windows - by Everything - 05-08-2023, 11:42 PM
RE: FFV Battle Windows - by Mike 64 - 05-09-2023, 01:06 AM
RE: FFV Battle Windows - by Everything - 05-09-2023, 08:44 AM
RE: FFV Battle Windows - by Mike 64 - 05-09-2023, 06:29 PM
RE: FFV Battle Windows - by kamesennin - 04-02-2024, 01:34 PM
RE: FFV Battle Windows - by kamesennin - 04-04-2024, 05:20 PM

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