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Weapon Animation Database
09-29-2022, 10:58 PM
(This post was last modified: 09-30-2022, 05:57 PM by PowerPanda.)
A couple of notes:
1. Divergent Paths adds a weapon for Gau to upgrade him late-game. From the beginning, I wanted that weapon to have the pummel animation, so this was a great find! However, for the Pummel animation, the sound effect does not transfer over correctly. When played as a spell, the sound effect is played at a faster speed. As an attack sound effect, it is a lower pitch, and goes on a few seconds too long. I've tried out all of the sound effects, and the ones that fit are $04 (escape sound, actually matches the animation perfectly), $33 (unarmed attack sound, only 1), $DA (flail sound, actually fits here).
Edit: #188 (hex $BC) the sound effect for Revenge, is perfect.
2. Great find on the unused weapon animation. After reviewing the possible places it could go, I think it fits best with the Rune Edge. The shading on the side could be easily seen as runes. I have added it to Divergent Paths.
1. Divergent Paths adds a weapon for Gau to upgrade him late-game. From the beginning, I wanted that weapon to have the pummel animation, so this was a great find! However, for the Pummel animation, the sound effect does not transfer over correctly. When played as a spell, the sound effect is played at a faster speed. As an attack sound effect, it is a lower pitch, and goes on a few seconds too long. I've tried out all of the sound effects, and the ones that fit are $04 (escape sound, actually matches the animation perfectly), $33 (unarmed attack sound, only 1), $DA (flail sound, actually fits here).
Edit: #188 (hex $BC) the sound effect for Revenge, is perfect.
2. Great find on the unused weapon animation. After reviewing the possible places it could go, I think it fits best with the Rune Edge. The shading on the side could be easily seen as runes. I have added it to Divergent Paths.
Projects:
FFVI: Divergent Paths (Completed) - a complete storyline and gameplay hack of FF6 that adds Leo as a playable character
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