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Gau dressed in Locke's outfit
I forgot I had these documented:
81 00 00 - standing left
81 01 01 - walking forward frame 1
81 02 02 - standing forward
81 03 03 - walking forward frame 2
81 04 04 - walking left frame 1
81 05 05 - standing left
81 06 06 - walking left frame 2
81 07 07 - standing left arms raised/jumping
81 08 08 - attack-ready pose
81 09 09 - attack-ready pose also
81 0A 0A - dead/ko'd pose
81 0B 0B - sad forward
81 0C 0C - winking
81 0D 0D - eyes closed facing side
81 0F 0F - sad backward
81 10 10 - walking backward frame 1
81 11 11 - standing sideways alt.
81 12 12 - dodge/miss
81 13 13 - standing left arms raised/jumping alt.
81 14 14 - kneeling
81 15 15 - ready
81 16 16 - hit
81 17 17 - hands up, facing down
81 18 18 - hands up, facing backward
81 19 19 - glitched
81 1A 1A - laughing frame 1
81 1B 1B - laughing frame 2
81 1C 1C - shocked
81 1D 1D - looking to the left
81 1E 1E - finger wave frame 1
81 1F 1F - finger wave frame 2
(after this are all glitched-looking)
Looks like the tent, unused pose, riding, and of course horizontal dead sprite cannot be called unfortunately.
The kneeling with the weapon is done elsewhere:
D0/6699: 81 14 14 change attacker graphic to 20 (kneeling)
D0/66BD: 81 14 14 change attacker graphic to 20 (kneeling)
I just Ctrl+h searched for 'Jump' (with Match case enabled) to navigate to these, they are for when the two different kind of weapons are being held.
81 00 00 - standing left
81 01 01 - walking forward frame 1
81 02 02 - standing forward
81 03 03 - walking forward frame 2
81 04 04 - walking left frame 1
81 05 05 - standing left
81 06 06 - walking left frame 2
81 07 07 - standing left arms raised/jumping
81 08 08 - attack-ready pose
81 09 09 - attack-ready pose also
81 0A 0A - dead/ko'd pose
81 0B 0B - sad forward
81 0C 0C - winking
81 0D 0D - eyes closed facing side
81 0F 0F - sad backward
81 10 10 - walking backward frame 1
81 11 11 - standing sideways alt.
81 12 12 - dodge/miss
81 13 13 - standing left arms raised/jumping alt.
81 14 14 - kneeling
81 15 15 - ready
81 16 16 - hit
81 17 17 - hands up, facing down
81 18 18 - hands up, facing backward
81 19 19 - glitched
81 1A 1A - laughing frame 1
81 1B 1B - laughing frame 2
81 1C 1C - shocked
81 1D 1D - looking to the left
81 1E 1E - finger wave frame 1
81 1F 1F - finger wave frame 2
(after this are all glitched-looking)
Looks like the tent, unused pose, riding, and of course horizontal dead sprite cannot be called unfortunately.
The kneeling with the weapon is done elsewhere:
D0/6699: 81 14 14 change attacker graphic to 20 (kneeling)
D0/66BD: 81 14 14 change attacker graphic to 20 (kneeling)
I just Ctrl+h searched for 'Jump' (with Match case enabled) to navigate to these, they are for when the two different kind of weapons are being held.
We are born, live, die and then do the same thing over again.
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