Users browsing this thread: 1 Guest(s)
Quick Glitch

#3
Posts: 145
Threads: 47
Thanks Received: 0
Thanks Given: 0
Joined: Jan 2020
Reputation: 0
Status
None
(05-11-2022, 05:32 AM)assassin Wrote: why WOULDN'T the enemies' ATB gauges pause?  if Quick only paused fellow characters' bars, it'd be a bit worthless.

You misunderstood what I said. I don't mean while the Quick is in eff. Don't you experience we somehow got more turns before the enemy moves at all by either, waiting for a few noticeable seconds doing nothing, or keep changing the battle menu. Especially to the 4th last row of the character that cast Quick. Sometime they got their ATB automatically full after using their 2 turns by Quick. And if they pick an action, they will move again ignoring the 1st & 2nd characters, but also the enemy.

Returning back to the main topic, Jump still have issue after Quick spell past casted by other character. The turn in which the "Dragoon" should come down, didn't. But instead, they re-jump? (No animation bec they are airborne. But there is the sound of Jumping.)
  Find
Quote  



Messages In This Thread
Quick Glitch - by doofenH - 05-09-2022, 07:08 AM
RE: Quick Glitch - by assassin - 05-11-2022, 05:32 AM
RE: Quick Glitch - by doofenH - 05-11-2022, 06:13 AM
RE: Quick Glitch - by Gi Nattak - 05-11-2022, 10:26 AM

Forum Jump:

Users browsing this thread: 1 Guest(s)


Theme by Madsiur2017Custom Graphics by JamesWhite