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FF6 Advance Hacking: Event Trigger Problems?
03-07-2022, 07:13 PM
Hi, thanks for the heads up. Most of the GBA triggers and npcs are stored separately from the vanilla triggers in the ROM, so I put in that pop-up message to allow you to re-organize them all in a way that FF6Tools can handle. I didn't test it super well though and from what you're saying it sounds like it's not working correctly. Sorry about that. I should also mention that FF6Tools might corrupt your ROM if you try to edit the GBA event script. Those are both things I've been meaning to address but I haven't had much free time recently.
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