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Status Timers Hack

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(02-14-2022, 02:51 PM)Lightning Wrote: I am guessing relics still cause permanent effects, like haste?

Yes, same for the monsters "start with" status. The Stop status also still stop every other active timers (Freeze, Sleep, Slow, Haste, Reflect, Shell, Safe I think) like vanilla, and those continue after Stop expires. I also fixed at the same time the small wrong behavior described at $C25AAF in the $C2 disassembly, so other timers are no longer checked on Stop timer last tick.

RotDS has different Stop timer checking code and the game was crashing when Stop expires but not on a vanilla ROM with the hack applied, so I'm wondering if RotDS has some related bugfix applied. I fixed the RotDS asm file but if I knew exactly what is different or which bugfix change this code then I could release a patch and a asm file that works correctly with that bugfix.
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Messages In This Thread
Status Timers Hack - by madsiur - 02-14-2022, 10:37 AM
RE: Status Timers Hack - by Lightning - 02-14-2022, 02:51 PM
RE: Status Timers Hack - by madsiur - 02-14-2022, 02:57 PM
RE: Status Timers Hack - by assassin - 02-14-2022, 03:56 PM
RE: Status Timers Hack - by madsiur - 02-14-2022, 04:29 PM
RE: Status Timers Hack - by Gi Nattak - 02-14-2022, 05:09 PM
RE: Status Timers Hack - by madsiur - 02-16-2022, 10:36 AM

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