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Identifying free space
12-28-2021, 08:40 PM
I've been working periodically on my own edit of FF6 for several years now; the file itself has been extensively patched and edited in various ways, mostly via FF3usME and IPS though I've done a little bit of hex editing here and there despite my essentially negligible understanding thereof. Right now, I'm trying to implement a change to the Row mechanic; I had a patch created with information I sourced here awhile ago, it works on a fresh FF3 ROM but the game crashes after a fight when I implement it onto my version. I assume this happens because the patch is replacing some essential piece of code in the game's data, though as yet I am unable to find a suitable empty space for the code.
The ROM is headerless and expanded for the purposes of lengthening the names of enemy special attacks in FF3usME, and perhaps in other ways. I want to know if there is a reliable means of identifying free space in the ROM as to avoid replacing essential code. Any assistance in this regard will be greatly appreciated; forgive me if this information is provided elsewhere on the site, I was unable to locate an answer thus far.
Thank you!
The ROM is headerless and expanded for the purposes of lengthening the names of enemy special attacks in FF3usME, and perhaps in other ways. I want to know if there is a reliable means of identifying free space in the ROM as to avoid replacing essential code. Any assistance in this regard will be greatly appreciated; forgive me if this information is provided elsewhere on the site, I was unable to locate an answer thus far.
Thank you!
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