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"randomly slice" Scimitar counter bug
i didn't think that there was a way to counter a specific weapon used with Fight/Capture/etc., so am skeptical that this would work at all. think about it: if it did, we probably would rarely have seen the FC 03 bug where monsters with that script command would, after having the specified item used on them once, counter all sorts of unrelated attacks until a different item was used. if the weapon ID could overwrite the Item ID variable, the bug's manifestation would've been far rarer.
if you're embracing counter+final squelching for the Chainsaw dice-up, maybe go the extra step as seibaby said, and have the utilized Scimitar effect call/branch to the Odin/X-Zone/etc. code to alter Variable $341A. he did make a pretty solid case about the sword and summon names, after all. unless i unearth evidence that Blue Dragon was visiting the outskirts of the Lost Woods, or the electronics section of the store where Marge Simpson bought her trusty Chanel dress...
also, won't your method now have monsters skip counters when hurt or killed by conventional Chainsaw damage?
if you're embracing counter+final squelching for the Chainsaw dice-up, maybe go the extra step as seibaby said, and have the utilized Scimitar effect call/branch to the Odin/X-Zone/etc. code to alter Variable $341A. he did make a pretty solid case about the sword and summon names, after all. unless i unearth evidence that Blue Dragon was visiting the outskirts of the Lost Woods, or the electronics section of the store where Marge Simpson bought her trusty Chanel dress...
also, won't your method now have monsters skip counters when hurt or killed by conventional Chainsaw damage?
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