Users browsing this thread: 1 Guest(s)
Antinomia: FF6

#32
Posts: 87
Threads: 7
Thanks Received: 16
Thanks Given: 2
Joined: Jul 2020
Reputation: 8
Status
None
(03-05-2021, 02:06 PM)Negazeia Wrote: Oh. Huh. Small world. <_<;;

Yes, I also go by Bozeia. I decided to change my general screen name a few months back for personal reasons and I had no expectation that you and the fic writer were one in the same.  Surprised

I was asking the one question that I did because I was curious as to why Leo looked so adult in that screenshot. I thought of other questions later on last night, but I did not realize first time posts that get submitted need to be moderated first. I thought the forum was eating my posts and I probably sent in three posts on accident. (Sorry moderating team! Cover ).

I also want to tentatively offer my support and help. I have not taken any time to really learn serious ROM hacking at all so I can't be any help there, but I am an artist and I've dabbled in sprite editing and have hacked my own ROMs that way. If you want help with making custom sprites I'd be willing to assist.

I might ask more questions later on! I don't won't to overwhelm.

Ah, yeah, that's an oooold old FF.net account (from 1999!), so I've gone through screen name changes since then, too. I actually started on this hack a little bit after finishing that story since I wanted to see how much of it I could incorporate into the actual game.  Turns out adding a flying black chocobo is a no-go due to how the vehicle sprites are handled, and I don't have the musical skill to compose the actual score to another whole opera, so I was like, "I'll still do it, but it'll be its own thing".  Also, the Leo/Terra relationship won't be made explicitly romantic like it was in that story since I know some people prefer it platonic (and on some days, so do I), but they'll still be, like, BFFs with interactions that you can read as romantic/platonic for whatever floats your boat.

The "young" Leo sprite is just his head pasted onto the body of a soldier, and with his eye size increased by one pixel.  So he ends up the same height as the other soldiers since trying to make him shorter would involve redrawing the entire body for each animation frame and I didn't want to deal with that.  Besides, Leo is something like 6'2" while Kefka is like 5'6", and looking at the growth chart for boys, a boy who is 6'2" at age 18 would likely be around 5'6" at age 12, so the math checks out.  Comparatively, Gau is 13 and his sprite is I think like 1 pixel shorter than everyone else's and he's 5'4".

Thanks for the offer of help, but this is kind of a pet project and therefore I want to keep working on it myself.  The teenage!Leo sprite is really the only custom sprite I needed for this project.  He replaced Siegfried's sprite since I keep forgetting Siegfried even exists, so he's been cut from this hack entirely. XD

(03-05-2021, 02:32 PM)C-Dude Wrote:
(03-05-2021, 12:59 PM)Fast Moon Wrote: The way the character stat sets work is that you can set their skills and base equipment, then flag whether it's locked or not.  But you cannot modify the skills for that stat set; you have to give them another one.  You can only swap equipment between the recruitable members, so if I wanted to give him a modifiable stat set that included the Magic command and one without, I would need to sacrifice another character slot to do so, whereas there's dozens of Guest slots that I can use.  An issue that came up with this, though, is that the rename function applies to the stat slot.  So if you rename him, it only applies to the stat set that he had equipped at the time he was named.  Therefore, I had to remove the rename screen from his original introduction and he's going to be forced into his default name of "Leo" until he's formally recruitable.  So he ends up more like Magus from Chrono Trigger who went by his default name for the whole game until you could recruit him and at that point you could rename him.

https://www.ff6hacking.com/forums/thread-3544.html

You might want to read this thread.  Gray Shadows wrote some custom event code that lets you change the commands on a character; it could help if you decide down the line you want to change how the Leo actor is handled.

Oh, huh, thanks for that.  It looks like I could only use that to grant him the Magic command later, but not lock/unlock his equipment, since I don't see a place in the RAM for the character data where that flag is stored.  But if it's stored somewhere else that the ASM can modify, I could potentially use and modify that command to both grant him Magic and unlock his equipment when the time is right and then only have to use Actor data 0A, meaning he could be renamed from the get-go.

(I had been wondering how PowerPanda had swapped Runic for Shock in the Divergent Paths hack, and I guess it must be using that)
  Find
Quote  



Messages In This Thread
Antinomia: FF6 - by Fast Moon - 09-10-2020, 08:47 PM
RE: Antinomia: FF6 - by Gi Nattak - 09-11-2020, 08:32 PM
RE: Antinomia: FF6 - by madsiur - 09-12-2020, 01:38 PM
RE: Antinomia: FF6 - by SSJ Rick - 09-15-2020, 11:21 PM
RE: Antinomia: FF6 - by Fast Moon - 09-26-2020, 07:38 PM
RE: Antinomia: FF6 - by CrumpledMedal - 10-02-2020, 10:29 PM
RE: Antinomia: FF6 - by Fast Moon - 10-03-2020, 08:33 AM
RE: Antinomia: FF6 - by Fast Moon - 10-05-2020, 10:52 AM
RE: Antinomia: FF6 - by Fast Moon - 10-09-2020, 08:45 PM
RE: Antinomia: FF6 - by Fast Moon - 10-21-2020, 08:08 PM
RE: Antinomia: FF6 - by Fast Moon - 11-12-2020, 09:27 PM
RE: Antinomia: FF6 - by Fast Moon - 11-27-2020, 12:30 PM
RE: Antinomia: FF6 - by Gi Nattak - 11-27-2020, 12:57 PM
RE: Antinomia: FF6 - by SSJ Rick - 11-29-2020, 04:16 PM
RE: Antinomia: FF6 - by Fast Moon - 11-29-2020, 07:24 PM
RE: Antinomia: FF6 - by NPCnextdoor - 11-29-2020, 08:08 PM
RE: Antinomia: FF6 - by Fast Moon - 12-29-2020, 06:40 PM
RE: Antinomia: FF6 - by Fast Moon - 01-28-2021, 10:05 PM
RE: Antinomia: FF6 - by Fast Moon - 01-30-2021, 06:02 PM
RE: Antinomia: FF6 - by C-Dude - 01-30-2021, 06:13 PM
RE: Antinomia: FF6 - by Fast Moon - 01-30-2021, 08:47 PM
RE: Antinomia: FF6 - by casualtom - 01-30-2021, 09:06 PM
RE: Antinomia: FF6 - by Fast Moon - 02-14-2021, 08:13 PM
RE: Antinomia: FF6 - by Fast Moon - 03-01-2021, 11:10 PM
RE: Antinomia: FF6 - by PowerPanda - 03-02-2021, 03:27 PM
RE: Antinomia: FF6 - by Fast Moon - 03-02-2021, 06:07 PM
RE: Antinomia: FF6 - by PowerPanda - 03-03-2021, 09:31 AM
RE: Antinomia: FF6 - by Negazeia - 03-05-2021, 05:13 AM
RE: Antinomia: FF6 - by Fast Moon - 03-05-2021, 12:59 PM
RE: Antinomia: FF6 - by C-Dude - 03-05-2021, 02:32 PM
RE: Antinomia: FF6 - by Negazeia - 03-05-2021, 02:06 PM
RE: Antinomia: FF6 - by Fast Moon - 03-05-2021, 08:30 PM
RE: Antinomia: FF6 - by PowerPanda - 03-06-2021, 01:17 AM
RE: Antinomia: FF6 - by Fast Moon - 03-06-2021, 09:33 AM
RE: Antinomia: FF6 - by C-Dude - 03-05-2021, 09:02 PM
RE: Antinomia: FF6 - by Fast Moon - 03-05-2021, 09:35 PM
RE: Antinomia: FF6 - by Negazeia - 03-06-2021, 06:09 AM
RE: Antinomia: FF6 - by PowerPanda - 03-06-2021, 01:09 PM
RE: Antinomia: FF6 - by Fast Moon - 03-06-2021, 04:47 PM
RE: Antinomia: FF6 - by C-Dude - 03-06-2021, 07:09 PM
RE: Antinomia: FF6 - by Fast Moon - 03-06-2021, 07:34 PM
RE: Antinomia: FF6 - by PowerPanda - 03-06-2021, 10:41 PM
RE: Antinomia: FF6 - by Fast Moon - 03-07-2021, 09:34 AM
RE: Antinomia: FF6 - by PowerPanda - 03-08-2021, 11:46 AM
RE: Antinomia: FF6 - by Fast Moon - 03-08-2021, 06:43 PM
RE: Antinomia: FF6 - by PowerPanda - 03-08-2021, 09:42 PM
RE: Antinomia: FF6 - by Fast Moon - 03-09-2021, 08:48 AM
RE: Antinomia: FF6 - by Fast Moon - 03-19-2021, 09:00 PM
RE: Antinomia: FF6 - by PowerPanda - 03-20-2021, 09:53 AM
RE: Antinomia: FF6 - by Endarire - 09-04-2021, 07:14 PM
RE: Antinomia: FF6 - by Fast Moon - 11-05-2021, 09:15 PM
RE: Antinomia: FF6 - by PowerPanda - 11-07-2021, 05:40 PM
RE: Antinomia: FF6 - by Fast Moon - 09-02-2022, 09:43 PM
RE: Antinomia: FF6 - by Fast Moon - 09-06-2022, 10:12 PM
RE: Antinomia: FF6 - by Fast Moon - 09-16-2022, 08:14 PM
RE: Antinomia: FF6 - by Gi Nattak - 09-16-2022, 09:05 PM
RE: Antinomia: FF6 - by Fast Moon - 09-17-2022, 02:17 PM
RE: Antinomia: FF6 - by Fast Moon - 09-27-2022, 09:56 PM
RE: Antinomia: FF6 - by Fast Moon - 11-20-2022, 08:30 PM
RE: Antinomia: FF6 - by C-Dude - 11-20-2022, 08:53 PM
RE: Antinomia: FF6 - by Fast Moon - 11-20-2022, 09:18 PM
RE: Antinomia: FF6 - by Fast Moon - 11-22-2022, 08:59 PM
RE: Antinomia: FF6 - by PowerPanda - 11-23-2022, 12:37 AM
RE: Antinomia: FF6 - by Fast Moon - 11-23-2022, 06:46 PM
RE: Antinomia: FF6 - by casualtom - 11-24-2022, 02:29 AM
RE: Antinomia: FF6 - by PowerPanda - 11-24-2022, 07:19 PM
RE: Antinomia: FF6 - by Fast Moon - 01-14-2023, 09:51 PM
RE: Antinomia: FF6 - by Fast Moon - 01-20-2023, 07:21 PM
RE: Antinomia: FF6 - by Fast Moon - 01-27-2023, 08:59 PM
RE: Antinomia: FF6 - by Fast Moon - 02-12-2023, 10:39 PM
RE: Antinomia: FF6 - by Fast Moon - 02-15-2023, 10:02 PM
RE: Antinomia: FF6 - by Fast Moon - 02-23-2023, 09:41 PM
RE: Antinomia: FF6 - by Fast Moon - 02-27-2023, 10:25 PM
RE: Antinomia: FF6 - by Fast Moon - 03-04-2023, 07:16 PM
RE: Antinomia: FF6 - by Fast Moon - 03-15-2023, 06:40 PM
RE: Antinomia: FF6 - by Fast Moon - 03-29-2023, 07:06 PM
RE: Antinomia: FF6 - by PowerPanda - 03-30-2023, 09:55 AM
RE: Antinomia: FF6 - by Fast Moon - 03-30-2023, 04:44 PM
RE: Antinomia: FF6 - by C-Dude - 03-30-2023, 07:47 PM
RE: Antinomia: FF6 - by PowerPanda - 03-31-2023, 10:04 AM
RE: Antinomia: FF6 - by Fast Moon - 04-01-2023, 07:27 PM
RE: Antinomia: FF6 - by Fast Moon - 04-11-2023, 09:05 PM
RE: Antinomia: FF6 - by Fast Moon - 04-15-2023, 06:46 PM
RE: Antinomia: FF6 - by C-Dude - 04-15-2023, 07:32 PM
RE: Antinomia: FF6 - by Fast Moon - 04-15-2023, 09:32 PM
RE: Antinomia: FF6 - by Fast Moon - 04-22-2023, 08:24 PM
RE: Antinomia: FF6 - by LockeColeFF - 04-28-2023, 01:32 PM
RE: Antinomia: FF6 - by Fast Moon - 04-29-2023, 08:20 PM
RE: Antinomia: FF6 - by Fast Moon - 05-03-2023, 06:35 PM
RE: Antinomia: FF6 - by Fast Moon - 05-06-2023, 08:17 AM
RE: Antinomia: FF6 - by Fast Moon - 05-08-2023, 01:30 AM
RE: Antinomia: FF6 - by CrumpledMedal - 05-09-2023, 07:56 PM
RE: Antinomia: FF6 - by Fast Moon - 05-09-2023, 09:53 PM
RE: Antinomia: FF6 - by CrumpledMedal - 05-09-2023, 10:59 PM
RE: Antinomia: FF6 - by Fast Moon - 05-13-2023, 02:51 PM
RE: Antinomia: FF6 - by Fast Moon - 05-22-2023, 10:41 PM
RE: Antinomia: FF6 - by Fast Moon - 05-27-2023, 07:48 PM
RE: Antinomia: FF6 - by PowerPanda - 05-30-2023, 01:01 PM
RE: Antinomia: FF6 - by Fast Moon - 05-30-2023, 06:22 PM
RE: Antinomia: FF6 - by Fast Moon - 06-03-2023, 12:39 PM
RE: Antinomia: FF6 - by Fast Moon - 07-22-2023, 05:09 PM

Forum Jump:

Users browsing this thread: 1 Guest(s)


Theme by Madsiur2017Custom Graphics by JamesWhite