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Creating a new menu window (concept)

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Technically speaking, that would be awesome. I never did much with menus, but I've seen things tweaked and moved before. Hypothetically its all doable without rewriting the supporting code, as best as I can tell.

Could just have it check for already existing event bits to determine what needs to be displayed... honestly the biggest limitation is writing all of the descriptions for all of the quests/subquests and finding free space for it all.

Sounds like a worthy endeavor.
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Creating a new menu window (concept) - by Morendo - 06-16-2020, 12:05 PM
RE: Creating a new menu window (concept) - by B-Run - 06-16-2020, 07:25 PM

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