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Multi-Party mode

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What about a roguelike FF6, where the entire game is a series of giant maps where you must navigate mazes and get the entire party to 3 switches to get to the next level?

Or what if the entire game is just one giant map? Or if you used procedural generation to overcome limits?
 
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Multi-Party mode - by boxedj - 04-20-2020, 10:12 AM
RE: Multi-Party mode - by madsiur - 04-20-2020, 11:37 AM
RE: Multi-Party mode - by PowerPanda - 04-20-2020, 01:08 PM
RE: Multi-Party mode - by MysticLord - 04-20-2020, 02:18 PM
RE: Multi-Party mode - by C-Dude - 04-20-2020, 02:44 PM

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