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Wake Up animation is wrong

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The awakening animation is shared with the spell slot that Tapir uses; changing the animation on that slot will also change it when an entity awakens. You either need to move your Aero spell to a different slot, or look in Assassin's C2 disassembly (which can be found on FF6Hacking's wiki) for what animation is called when sleep is cleared.

Use Notepad++ to read it and try searching all for "sleep" and/or "tapir".
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Messages In This Thread
Wake Up animation is wrong - by doofenH - 02-01-2020, 06:44 AM
RE: Wake Up animation is wrong - by madsiur - 02-01-2020, 03:28 PM
RE: Wake Up animation is wrong - by C-Dude - 02-01-2020, 06:20 PM

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