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FFVI Worlds Collide

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(01-27-2020, 09:50 PM)Fenrir Wrote: Baram, Leo, Banon, Kefka, Gestahl, "Cadet", "Merchant", "Doma Sentry", "Narshe Guard", Maria, Daryl, Rachel, Yura, Maduin, and many other Final Fantasy VI characters should be available.
Thanks Fenrir. Do you mean more than just changing sprites/names? Only Banon and Leo have abilities so including all the others would require making up new abilities for everyone.

(01-31-2020, 06:20 PM)Endarire Wrote: Request: By default, all new games should start with an esper that grants a stat bonus, either random or selected from the list of all espers.  This way, level ups feel less wasted.
You can find espers without gaining levels if you are interested in min/maxing. The option you mentioned is also possible although I probably would not make it the default. The most worthwhile bonuses are typically on good espers that might make the early game too easy. Randomizing/shuffling bonuses/spells could help.

(01-31-2020, 06:20 PM)Endarire Wrote: Request: Add the option to start with a certain number of characters, random or/and chosen from a list.  (For example, you could start with 3 randos, Celes, Edgar, Gogo, and Setzer.)  I was disappointed at the general lack of party members in the early game.
There would need to be a limit on the number of characters you could start with and would mean more item rewards from events. Maybe just allow choosing a starting party? It would also help me with debugging. That alone might be worth it haha.

(01-31-2020, 06:20 PM)Endarire Wrote: Request: Add an option to randomize the location of all party members.  Exclude from this list espers, items, and non-PCs.
I apologize. I do not understand what you mean by this. Can you clarify?

(02-01-2020, 05:10 AM)Mogram Wrote: Thanks for the read.
Thanks for the post!

(02-01-2020, 05:10 AM)Mogram Wrote: First and foremost Paladin Shield needs to be removed from the shop list.
Paladin Shield only appears with the random option. It is also available as a possible reward from events. I think you are suggesting a new random option that does not include Paladin Shield? If so, I would not mind adding that if there is demand for it. I'm somewhat afraid of decisions like that becoming a slippery slope where people then ask why is Illumina, Ragnarok (also teaches ultima), snow muffler, economizer, gem box, etc... in random shops. I would want to draw a definitive line somewhere before adding the option. Maybe the items available from events should be the ones not in shops?

(02-01-2020, 05:10 AM)Mogram Wrote: there is no price tag you can put on it where it simply is not optimal to find it in a shop and grind the GP to buy 4 of them
I currently disagree with this. In addition to the points Cecil made, I think many conditions can make this suboptimal. For example, the optimal strategy might change depending on what else is in the shops. Great weapons/armor/relics for much cheaper which take less time to obtain may be a bigger benefit. Or if you think your race opponent believes this to be the best strategy and your only option to win is to not also do it then your strategy may change.

However, I am very open to changing my mind on this. If every race begins turning into a grind for paladin shields I will absolutely make this (and any other necessary) change.

(02-01-2020, 05:10 AM)Mogram Wrote: all items being in the pool for all shops making it super rare.
I might misunderstand, but this is how it works in Worlds Collide also. There are a lot of shops so Paladin Shield is likely (not always) somewhere but you will have to do some searching (and possibly never find it).

(02-01-2020, 05:10 AM)Mogram Wrote: Its fine to have OP stuff in chests and Coliseum because of the work needed to get them.
That is a good point. Removing things like Paladin Shield from shops would help increase the value of the Coliseum. Chests, however, may actually be more valuable than shops because they require no grinding and can often be easily checked while aiming for other goals. While one player grinds for 4 shields, another may find 2 on the way to characters/espers.

(02-01-2020, 05:10 AM)Mogram Wrote: So right now there is an obvious best strat regardless of settings.
I very much appreciate all your feedback. You have obviously given this a lot of thought which is excellent. However, I am very skeptical of this claim. How are you defining best? Could you please specify which times you are achieving? If there really is a best strategy regardless of settings that will take immediate priority. I would be horrified to learn that all of the settings I have worked on are irrelevant.

(02-01-2020, 05:10 AM)Mogram Wrote: Basing the levels of the enemies on your party needs to go away, period. At least for bosses. You can't hand that level of control into the hands of your players or they will solve your game.
I do not really mind if some players "solve" the game. I am more interested in if they have fun doing it. I would prefer not to remove a "solvable" option if people are enjoying it. I want casual players to find value as well. However, if there are ways to improve an existing option (there always are) I am extremely interested.

Additionally, I would be interested in hearing your opinion on the option to not scale the final battles.

(02-01-2020, 05:10 AM)Mogram Wrote: every enemy in the Narshe mines in WoB might have a +0 to the enemies level effectively making no change. But say by the time you reach the raft section of the gam, Lethe River i believe, the enemies get a +1. not much but it is still an early game area. by the time you reach WoR nothing has less than a +5 and I probably would go no higher than a +10.
Please correct me if I am mistaken but this sounds essentially like vanilla. It seems difficult to hardcode some areas to be more difficult and give more rewards than others without the game becoming linear again.

(02-01-2020, 05:10 AM)Mogram Wrote: Esper tied to stats issue. I love the Espers as a whole but that one decision kind of spoils it for me.
The latest version (0.3.0) allows for setting no esper bonuses.

(02-01-2020, 05:10 AM)Mogram Wrote: One small but important thing i feel would be nice is something, in game or on the site, that tells you what events where removed.
I agree. Documentation is a major issue right now. The guides-repository on discord is likely the best source for that right now. Originally, I hesitated to provide too much information because I did not want to spoil the experience for people (I was also hoping for even just one person to play it). Now I am afraid new players may be turned off by the lack of guides and information. Things are still changing rapidly and documentation at this point would be one more thing to spend time on trying to keep in sync. As the game grows more stable I will definitely make sure to do a better job of addressing this.

If you are interested, this is an area where people (such as yourself) can contribute to help make sure others know about things like the coliseum, veldt and burning house.

(02-01-2020, 05:10 AM)Mogram Wrote: Could also be a nice place to post patch notes as you go through the Beta.
Absolutely. Clicking the version number should show a changelog. Right now they are scattered in this post and the discord announcement channel.

Another thing missing is a credits page. A lot of people have been helping out, giving feedback and ideas, and supporting the game so far. These people deserve credit for it and I am doing them a disservice. I will fix this as well.

(02-01-2020, 05:10 AM)Mogram Wrote: i hope the answer isnt that I just need 3 useable parties to tackle the Tower.
From a design perspective what I like about this is it gives value to having such a large cast of characters. For the same reason calmness is cast before Kefka, the original developers likely did not want the player to only use the same four characters.

(02-01-2020, 05:10 AM)Mogram Wrote: Maybe something like the Pass from FF4FE could work to take you straight to the Kefka fight bypassing the Tower itself much like how the Pass bypasses the moon?
This can be probably be done. I personally enjoy the guardian and statue fights that would be skipped but I can add an option for players who prefer to skip them. Or maybe something in the middle where you select 3 parties and are taken to just before the guardians and statues.

Again, Mogram. Thank you very much for such in-depth feedback.
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Messages In This Thread
FFVI Worlds Collide - by AtmaTek - 01-11-2020, 01:07 AM
RE: FFVI Worlds Collide - by Gi Nattak - 01-11-2020, 12:55 PM
RE: FFVI Worlds Collide - by madsiur - 01-11-2020, 03:02 PM
RE: FFVI Worlds Collide - by Warrax - 01-11-2020, 05:18 PM
RE: FFVI Worlds Collide - by NPCnextdoor - 01-11-2020, 08:21 PM
RE: FFVI Worlds Collide - by AtmaTek - 01-11-2020, 09:31 PM
RE: FFVI Worlds Collide - by NPCnextdoor - 01-11-2020, 10:28 PM
RE: FFVI Worlds Collide - by AtmaTek - 01-11-2020, 11:29 PM
RE: FFVI Worlds Collide - by NPCnextdoor - 01-12-2020, 02:44 AM
RE: FFVI Worlds Collide - by Imperatus - 01-12-2020, 04:10 AM
RE: FFVI Worlds Collide - by AtmaTek - 01-12-2020, 07:15 AM
RE: FFVI Worlds Collide - by C-Dude - 01-12-2020, 12:39 PM
RE: FFVI Worlds Collide - by Imperatus - 01-11-2020, 10:59 PM
RE: FFVI Worlds Collide - by LockeZ - 01-12-2020, 03:59 AM
RE: FFVI Worlds Collide - by beep - 01-12-2020, 06:15 AM
RE: FFVI Worlds Collide - by LockeZ - 01-12-2020, 08:12 AM
RE: FFVI Worlds Collide - by NPCnextdoor - 01-12-2020, 10:23 AM
RE: FFVI Worlds Collide - by Imperatus - 01-12-2020, 01:18 PM
RE: FFVI Worlds Collide - by Cecil188 - 01-12-2020, 01:39 PM
RE: FFVI Worlds Collide - by HoxNorf - 01-12-2020, 03:33 PM
RE: FFVI Worlds Collide - by TheSabin - 01-12-2020, 04:56 PM
RE: FFVI Worlds Collide - by Issander - 01-12-2020, 05:26 PM
RE: FFVI Worlds Collide - by AtmaTek - 01-12-2020, 10:27 PM
RE: FFVI Worlds Collide - by TheSabin - 01-13-2020, 05:30 PM
RE: FFVI Worlds Collide - by Imperatus - 01-12-2020, 11:18 PM
RE: FFVI Worlds Collide - by Cecil188 - 01-12-2020, 11:26 PM
RE: FFVI Worlds Collide - by HoxNorf - 01-12-2020, 11:35 PM
RE: FFVI Worlds Collide - by Cecil188 - 01-13-2020, 08:57 AM
RE: FFVI Worlds Collide - by madsiur - 01-13-2020, 10:41 AM
RE: FFVI Worlds Collide - by MarthSR - 01-13-2020, 11:33 AM
RE: FFVI Worlds Collide - by cgdave - 01-13-2020, 01:22 PM
RE: FFVI Worlds Collide - by Cecil188 - 01-13-2020, 06:56 PM
RE: FFVI Worlds Collide - by juef - 01-13-2020, 01:43 PM
RE: FFVI Worlds Collide - by MarthSR - 01-13-2020, 10:43 PM
RE: FFVI Worlds Collide - by Megakidi - 01-13-2020, 11:01 PM
RE: FFVI Worlds Collide - by drcossack - 01-14-2020, 03:29 AM
RE: FFVI Worlds Collide - by AtmaTek - 01-14-2020, 07:31 AM
RE: FFVI Worlds Collide - by Cecil188 - 01-14-2020, 11:08 AM
RE: FFVI Worlds Collide - by C-Dude - 01-15-2020, 02:05 AM
RE: FFVI Worlds Collide - by BenshowSly - 01-14-2020, 09:14 AM
RE: FFVI Worlds Collide - by MarthSR - 01-14-2020, 11:08 AM
RE: FFVI Worlds Collide - by Imperatus - 01-14-2020, 11:32 AM
RE: FFVI Worlds Collide - by MarthSR - 01-14-2020, 11:42 AM
RE: FFVI Worlds Collide - by Imperatus - 01-14-2020, 11:49 AM
RE: FFVI Worlds Collide - by MarthSR - 01-14-2020, 11:55 AM
RE: FFVI Worlds Collide - by madsiur - 01-14-2020, 02:36 PM
RE: FFVI Worlds Collide - by AtmaTek - 01-15-2020, 01:55 AM
RE: FFVI Worlds Collide - by NPCnextdoor - 01-17-2020, 07:32 PM
RE: FFVI Worlds Collide - by Cecil188 - 01-17-2020, 07:37 PM
RE: FFVI Worlds Collide - by Endarire - 01-19-2020, 11:24 PM
RE: FFVI Worlds Collide - by AtmaTek - 01-20-2020, 05:10 AM
RE: FFVI Worlds Collide - by Fenrir - 01-21-2020, 08:11 PM
RE: FFVI Worlds Collide - by C-Dude - 01-21-2020, 09:36 PM
RE: FFVI Worlds Collide - by Endarire - 01-20-2020, 06:14 AM
RE: FFVI Worlds Collide - by Endarire - 01-22-2020, 05:49 PM
RE: FFVI Worlds Collide - by C-Dude - 01-23-2020, 08:47 PM
RE: FFVI Worlds Collide - by Endarire - 01-23-2020, 09:31 PM
RE: FFVI Worlds Collide - by Cecil188 - 01-23-2020, 09:33 PM
RE: FFVI Worlds Collide - by Jackimus - 01-26-2020, 10:41 AM
RE: FFVI Worlds Collide - by AtmaTek - 01-27-2020, 05:52 AM
RE: FFVI Worlds Collide - by Fenrir - 01-27-2020, 09:50 PM
RE: FFVI Worlds Collide - by Endarire - 01-31-2020, 06:20 PM
RE: FFVI Worlds Collide - by Mogram - 02-01-2020, 05:10 AM
RE: FFVI Worlds Collide - by Cecil188 - 02-02-2020, 05:58 PM
RE: FFVI Worlds Collide - by Endarire - 02-02-2020, 04:24 PM
RE: FFVI Worlds Collide - by AtmaTek - 02-04-2020, 06:09 AM
RE: FFVI Worlds Collide - by Fenrir - 02-06-2020, 09:08 PM
RE: FFVI Worlds Collide - by C-Dude - 02-06-2020, 10:01 PM
RE: FFVI Worlds Collide - by Fenrir - 02-08-2020, 10:03 AM
RE: FFVI Worlds Collide - by C-Dude - 02-08-2020, 10:10 PM
RE: FFVI Worlds Collide - by Fenrir - 02-10-2020, 05:44 PM
RE: FFVI Worlds Collide - by Megakidi - 02-08-2020, 08:39 PM
RE: FFVI Worlds Collide - by AtmaTek - 02-29-2020, 07:31 AM
RE: FFVI Worlds Collide - by C-Dude - 02-29-2020, 09:05 PM
RE: FFVI Worlds Collide - by Zaliban - 02-05-2020, 02:30 PM
RE: FFVI Worlds Collide - by Mogram - 02-11-2020, 02:43 AM
RE: FFVI Worlds Collide - by Cecil188 - 02-11-2020, 11:25 AM
RE: FFVI Worlds Collide - by Fenrir - 02-21-2020, 07:00 PM
RE: FFVI Worlds Collide - by NPCnextdoor - 02-22-2020, 07:17 AM
RE: FFVI Worlds Collide - by ArcadianKnight - 02-29-2020, 08:08 PM
RE: FFVI Worlds Collide - by Cecil188 - 02-29-2020, 09:41 PM
RE: FFVI Worlds Collide - by Endarire - 04-16-2020, 01:01 AM
RE: FFVI Worlds Collide - by AtmaTek - 04-16-2020, 01:24 AM
RE: FFVI Worlds Collide - by Endarire - 04-16-2020, 01:44 AM
RE: FFVI Worlds Collide - by AtmaTek - 04-16-2020, 02:12 AM
RE: FFVI Worlds Collide - by Endarire - 04-16-2020, 04:09 AM
RE: FFVI Worlds Collide - by AtmaTek - 04-16-2020, 04:41 AM
RE: FFVI Worlds Collide - by Endarire - 04-16-2020, 05:32 PM

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