Users browsing this thread: 2 Guest(s)
FFVI Worlds Collide
01-14-2020, 11:32 AM
Wow, the speed you’ve been replying and implementing suggestions is amazing. Thank you for all the fixes and changes!
Out of curiosity, does anyone know how complicated it would be to change the upper bounds for costs on items? If the current cap is 65535, how hard would it be to change it to the next highest byte size (Oh man my programming degree is failing me now)? I think this would be useful and make it easier to added the rare equipment into the shop pool, as you could set a much higher base price for those items (Kind it like I had mentioned in a previous comment). I’m sure it could cause some other problems but it was mostly just a thought I had.
As for the item progression discussed by MarthSR, what if there was more “hard enforcement” of specific encounters? For example, WoR Doma requires you to have Cyan in the party, Opera requires Celes, things like that? It can at least allow certain party members to have uses throughout a run.
Out of curiosity, does anyone know how complicated it would be to change the upper bounds for costs on items? If the current cap is 65535, how hard would it be to change it to the next highest byte size (Oh man my programming degree is failing me now)? I think this would be useful and make it easier to added the rare equipment into the shop pool, as you could set a much higher base price for those items (Kind it like I had mentioned in a previous comment). I’m sure it could cause some other problems but it was mostly just a thought I had.
As for the item progression discussed by MarthSR, what if there was more “hard enforcement” of specific encounters? For example, WoR Doma requires you to have Cyan in the party, Opera requires Celes, things like that? It can at least allow certain party members to have uses throughout a run.
« Next Oldest | Next Newest »
|
||||
Users browsing this thread: 2 Guest(s)