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Doomgaze's Event Scripts?
Sorry I misread your question, the event address is loaded here, your Var013:0 is the LDA $1DD2 followed by BIT #$01:
and this is the event address:
Edit: Note tha CA/0096 is only the map loading, the actual event is at CA/009D.
Code:
EE/0198: 8920 BIT #$20 (Battle involved Doom Gaze?)
EE/019A: F02C BEQ $01C8 (Branch if not)
EE/019C: ADD21D LDA $1DD2 (Battle event byte)
EE/019F: 8901 BIT #$01 (Defeated Doom Gaze?)
EE/01A1: F01B BEQ $01BE (Branch if not) (LSR A, BCC...)
EE/01A3: AF7BB2EE LDA $EEB27B (Pointer to Bahamut event, low byte)
EE/01A7: 8FFD1100 STA $0011FD (Set backup of event address, low byte) ($11FD...)
EE/01AB: AF7CB2EE LDA $EEB27C (Pointer to Bahamut event, middle byte)
EE/01AF: 8FFE1100 STA $0011FE (Set backup of event address, middle byte) ($11FE...)
EE/01B3: AF7DB2EE LDA $EEB27D (Pointer to Bahamut event, high byte)
and this is the event address:
Code:
EE/B27B: 960000 (CA/0096; Bahamut)
Edit: Note tha CA/0096 is only the map loading, the actual event is at CA/009D.
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