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Doomgaze's Event Scripts?

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Sorry I misread your question, the event address is loaded here, your Var013:0 is the LDA $1DD2 followed by BIT #$01:

Code:
EE/0198:    8920        BIT #$20       (Battle involved Doom Gaze?)
EE/019A:    F02C        BEQ $01C8      (Branch if not)
EE/019C:    ADD21D      LDA $1DD2      (Battle event byte)
EE/019F:    8901        BIT #$01       (Defeated Doom Gaze?)
EE/01A1:    F01B        BEQ $01BE      (Branch if not) (LSR A, BCC...)
EE/01A3:    AF7BB2EE    LDA $EEB27B    (Pointer to Bahamut event, low byte)
EE/01A7:    8FFD1100    STA $0011FD    (Set backup of event address, low byte) ($11FD...)
EE/01AB:    AF7CB2EE    LDA $EEB27C    (Pointer to Bahamut event, middle byte)
EE/01AF:    8FFE1100    STA $0011FE    (Set backup of event address, middle byte) ($11FE...)
EE/01B3:    AF7DB2EE    LDA $EEB27D    (Pointer to Bahamut event, high byte)

and this is the event address:

Code:
EE/B27B:    960000      (CA/0096; Bahamut)

Edit: Note tha CA/0096 is only the map loading, the actual event is at CA/009D.
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Messages In This Thread
Doomgaze's Event Scripts? - by doofenH - 01-01-2020, 07:09 PM
RE: Doomgaze's Event Scripts? - by madsiur - 01-02-2020, 09:32 AM
RE: Doomgaze's Event Scripts? - by doofenH - 01-02-2020, 11:59 AM
RE: Doomgaze's Event Scripts? - by madsiur - 01-02-2020, 12:18 PM

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