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Unable to find Gogo's palette set in Hex
09-29-2019, 09:01 PM
https://www.ff6hacking.com/wiki/doku.php...al:sprites
This tutorial on the wiki is very helpful for this sort of thing. There's a link to a palette document by Runelancer somewhere in the middle of that tutorial (below blue Celes): it gives you the general location of all the palette assignments of playable characters in the event script. Gogo's palette is set this way only once; every other instance is handled by an NPC on the map. This is part of what causes the Pink Gogo glitch.
And... it will pose a problem if Gogo is one of the NPCs not taken in the final Kefka fight. When running in after the fight the palette used will be Pal 3. I haven't figured out why it doesn't use the color established at the address Everything provided; I imagine the fix would have to be made in the map editor; but I haven't looked into it yet.
This tutorial on the wiki is very helpful for this sort of thing. There's a link to a palette document by Runelancer somewhere in the middle of that tutorial (below blue Celes): it gives you the general location of all the palette assignments of playable characters in the event script. Gogo's palette is set this way only once; every other instance is handled by an NPC on the map. This is part of what causes the Pink Gogo glitch.
And... it will pose a problem if Gogo is one of the NPCs not taken in the final Kefka fight. When running in after the fight the palette used will be Pal 3. I haven't figured out why it doesn't use the color established at the address Everything provided; I imagine the fix would have to be made in the map editor; but I haven't looked into it yet.
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