Users browsing this thread: 1 Guest(s)
"Lorers", "Ragers", "Blitzs"--any fix?
I'm trying to recreate this in vanilla FF6 by entering menus and getting out of them but I am unable to recreate it. Maybe C.V. Reynold's patch has an issue that cause this?
I would check if the data and code with the patch applied is the same as below:
I would check if the data and code with the patch applied is the same as below:
Code:
C3/5C91: B781 8BA8AB9E00 ; Lore
C3/5C98: B781 919AA09E00 ; Rage
C3/5C9F: B781 839AA79C9E00 ; Dance
C3/5CA7: B781 84ACA99EABAC00 ; Espers
C3/5CB0: B781 81A5A2ADB300 ; Blitz
C3/5CB8: B781 92B09D939E9CA100 ; SwdTech
Code:
Load text string into tilemap
C3/02F9: 84E7 STY $E7 ; Set src LBs
C3/02FB: A9C3 LDA #$C3 ; Bank: C3
C3/02FD: 85E9 STA $E9 ; Set src HB
C3/02FF: A600 LDX $00 ; Dst index: 0
C3/0301: 9B TXY ; Src index: 0
C3/0302: C220 REP #$20 ; 16-bit A
C3/0304: A7E7 LDA [$E7] ; Tilemap ptr
C3/0306: 85EB STA $EB ; Set dst LBs
C3/0308: E6E7 INC $E7 ; Src adr +1
C3/030A: E6E7 INC $E7 ; Src adr +1
C3/030C: E220 SEP #$20 ; 8-bit A
C3/030E: A97E LDA #$7E ; Bank: 7E
C3/0310: 85ED STA $ED ; Set dst HB
C3/0312: B7E7 LDA [$E7],Y ; Text character
C3/0314: F00F BEQ $0325 ; Exit if <end>
C3/0316: 5A PHY ; Save src index
C3/0317: 9B TXY ; Dst index
C3/0318: 97EB STA [$EB],Y ; Add char to map
C3/031A: E8 INX ; Dst index +1
C3/031B: 9B TXY ; Move it to Y
C3/031C: A529 LDA $29 ; Palette, etc.
C3/031E: 97EB STA [$EB],Y ; Set attributes
C3/0320: E8 INX ; Dst index +1
C3/0321: 7A PLY ; Src index
C3/0322: C8 INY ; Src index +1
C3/0323: 80ED BRA $0312 ; Load next char
C3/0325: 60 RTS
« Next Oldest | Next Newest »
|
||||
Users browsing this thread: 1 Guest(s)