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25th & 10th Anniversary Challenge

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1. Hack Name: ReCast

2. Hack Goal: I'm trying to diminish the art clash (Stick figures versus romance era paintings) by making everything stick figures... I've also tweaked characterization by dialogue, but not by events.  Not really looking to change the flow of the game with this hack (no event tweaks save using PowerPanda's 3 Scenarios), but I'm trying to make battle not only more aesthetically pleasing but more transparent with mechanics (such as enemy status display).

3. What I need help on in order to finish:

     a. I've got a proof-of-concept monster script that allows me to occasionally display an enemy's status (well, 12 of them).  It does this by casting a dummy spell at a random monster afflicted with that status, over a six-turn cycle (so on the first turn it checks for Sleep and Stop, the second for Mute and Slow, etc.).  Unfortunately, to implement this proof-of-concept requires adding said monster to EVERY formation, which throws a few wrenches into the works I've yet to work out (3 palette limit per formation, fewer enemies per formation, rescripting of bosses to handle the extra monster, reworking of "one monster type left" style battles and other peculiar scripts, and the fact that FF3SE refuses to work with my project rom anymore... ugh).  Ideally I'd like to replace the hidden status monster's casts with hex-coded forced casts by a monster taking its turn (a la Condemned expiration), but I don't know where a good insertion point for such code would be or how to stack more than one spell cast onto the wait menu.  So... someone with knowledge of forced spellcasts or someone with knowledge of formation limitations would be helpful.

     b. I need opinions about some of the monsters I've replaced, and some of the monsters that were left in a vanilla appearance.  My approach was to leave fantastic creatures alone while scaling mundane creatures down relative to the stick figure humans (which had some amusing results, especially with Ralph).  However, I didn't address any arthropods like the insects or crustaceans.  Should these too be minimized?  I'm also concerned some of my replacements don't work so well, such as Figaro cave which is full of skunks and old ladies.

4. Skills for Community: Uh... I kinda know how to extend concepts in raw hex?  For instance, I modified GrayShadow's Natural Abilities patch to allow for six natural learnsets instead of three.  I can proofread dialogue if needed, though I've been told in the past I'm too aggressive with my feedback (making changes instead of just writing notes).
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Messages In This Thread
25th & 10th Anniversary Challenge - by PowerPanda - 06-29-2019, 05:22 PM
RE: 25th & 10th Anniversary Challenge - by C-Dude - 06-29-2019, 09:05 PM
RE: 25th & 10th Anniversary Challenge - by C-Dude - 08-02-2019, 07:53 PM
RE: 25th & 10th Anniversary Challenge - by C-Dude - 08-03-2019, 06:56 PM
RE: 25th & 10th Anniversary Challenge - by Warrax - 08-04-2019, 10:49 AM
RE: 25th & 10th Anniversary Challenge - by C-Dude - 09-10-2019, 07:31 PM
RE: 25th & 10th Anniversary Challenge - by C-Dude - 09-11-2019, 01:51 PM
RE: 25th & 10th Anniversary Challenge - by C-Dude - 10-19-2019, 11:50 PM
RE: 25th & 10th Anniversary Challenge - by C-Dude - 10-20-2019, 09:16 PM
RE: 25th & 10th Anniversary Challenge - by C-Dude - 12-21-2019, 11:45 PM
RE: 25th & 10th Anniversary Challenge - by C-Dude - 12-29-2019, 05:32 PM
RE: 25th & 10th Anniversary Challenge - by C-Dude - 12-30-2019, 05:14 PM
RE: 25th & 10th Anniversary Challenge - by C-Dude - 01-11-2020, 01:10 AM
RE: 25th & 10th Anniversary Challenge - by C-Dude - 01-11-2020, 08:50 PM

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