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ReCast FF3: War of the Magitek
Ahh okay, I understand. That's very interesting! Good to know it becomes explained after a certain point. I remember now when this AI script dynamic was discussed, either in this thread or elsewhere, but it had escaped my mind. I do wonder if there'd be any way to improve the speed of this hidden monster's function(s), as to not have the characters be able to do any extra attacks once the actual monsters are gone. I know there is an otherwise unused AI command that gives a monster the 'quick' status, maybe if that was implemented into the death portion of the script it could do the check instantly without character interference. Probably not, but might be worth a shot.
EDIT: this is the AI command right here, discovered by Everything:
FB 08 00: Fill's the target's ATB gauge. (will show up as 'unknown' in FF3usME)
Trying it out here on the hidden 'Fight' monster though so far I'm having no luck, but I'll let ya know if I do!
EDIT: this is the AI command right here, discovered by Everything:
FB 08 00: Fill's the target's ATB gauge. (will show up as 'unknown' in FF3usME)
Trying it out here on the hidden 'Fight' monster though so far I'm having no luck, but I'll let ya know if I do!
We are born, live, die and then do the same thing over again.
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