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Make Morph work like Quick?
12-21-2018, 07:22 PM
Hmm... two things.
First off, I fixed the animation issue with Morph in my beta Morphenomenal patch. The code is as follows:
Second, I considered handling Morph the same way that you did, but there's one major, game-breaking problem with it. Morph doubles Terra's Magic Defense. Someone could choose to not take an action with her and boost her M.Def indefinitely. I don't think this could work unless she auto-reverted every time her command gauge filled up, which is even clunkier than the original mechanic.
First off, I fixed the animation issue with Morph in my beta Morphenomenal patch. The code is as follows:
Code:
;Code Change at D0/69DC (Revert Animation):
DB 03 ;branch to $69E1 if character already stepped forward to attack
BF 19 70 ;call subroutine $7019
Second, I considered handling Morph the same way that you did, but there's one major, game-breaking problem with it. Morph doubles Terra's Magic Defense. Someone could choose to not take an action with her and boost her M.Def indefinitely. I don't think this could work unless she auto-reverted every time her command gauge filled up, which is even clunkier than the original mechanic.
Projects:
FFVI: Divergent Paths (Completed) - a complete storyline and gameplay hack of FF6 that adds Leo as a playable character
The following 2 users say Thank You to PowerPanda for this post:
• C-Dude (12-22-2018), Robo Jesus (05-20-2019)
• C-Dude (12-22-2018), Robo Jesus (05-20-2019)
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