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Few Questions
11-16-2018, 01:43 PM
Here is the sprite portion of the animation script for X-Zone (this is taken from the animation script document that madsiur linked)
You'll want to remove the command at D0/5A41 (hide target monster sprite). You can do this by replacing the F1 at D0/5A41 with FF. Or you can replace the 80 at D0/5A42 with 00.
Try this and see if it works. You might also need to remove the command 80/8A at D0/5A37. That sets the monster's sprite priority to zero.
Code:
; [ Animation Script $00D8: X-Zone (sprite) ]
D0/5A31: 00 A0 speed 1, align to center of screen
D0/5A33: 80 72 01 branch to $5A37 if attack hit
D0/5A36: FF end of script
D0/5A37: 80 8A command $80/$8A
D0/5A39: 89 25 loop start (37 times)
D0/5A3B: 1F [---]
D0/5A3C: 8A loop end
D0/5A3D: 89 12 loop start (18 times)
D0/5A3F: 1F [---]
D0/5A40: 8A loop end
D0/5A41: F1 80 hide target monster sprite
D0/5A43: FF end of script
You'll want to remove the command at D0/5A41 (hide target monster sprite). You can do this by replacing the F1 at D0/5A41 with FF. Or you can replace the 80 at D0/5A42 with 00.
Try this and see if it works. You might also need to remove the command 80/8A at D0/5A37. That sets the monster's sprite priority to zero.
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