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Fix for 2-player Blitz bug (co-op)?
11-13-2018, 11:41 PM
That would be awesome. Heck, it would be awesome if another player could simply cancel another player's turn in the event a player is taking too long to go through a menu...or if in a Netplay or other multi-screen version, the two players could input command to their character simultaneously.
Unfortunately, I doubt this specific "bug" can ever be fixed, as I would assume the only fix would be to prevent the Blitz prompt from listening to the other controller entirely...and that sounds like a headache. It sounds like the best workaround would be to just install the patch that turns the Blitz command into a regular menu and play two-player like that.
Unfortunately, I doubt this specific "bug" can ever be fixed, as I would assume the only fix would be to prevent the Blitz prompt from listening to the other controller entirely...and that sounds like a headache. It sounds like the best workaround would be to just install the patch that turns the Blitz command into a regular menu and play two-player like that.
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