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Day / Night Cycle [beta release]
Well I made an optional thing to the day / night cycle:
This is an addition to the day / night cycle. This hack allow new formations, packs and random battle probability data when the game has the "night flag" enabled. This is valid everywhere, but since the data are copy sets of the original data it is easy not not modify certain things to "disable" the night formations or packs in certasin areas.
This hack simply check for the "night event bit" and load the correct sets of data. There is also a small utility called swapper.exe that can initialize the duplicate set and swap the two sets anytime to allow full edit with FF3usME.
There is no patch for this hack, mainly because this data is different from hack to hack and one might want to move the expansion elsewhere in the ROM. You need to assemble the ASM file with xkas 0.06.
nightpacks.zip (6.84 KB, 10 downloads)
This is an addition to the day / night cycle. This hack allow new formations, packs and random battle probability data when the game has the "night flag" enabled. This is valid everywhere, but since the data are copy sets of the original data it is easy not not modify certain things to "disable" the night formations or packs in certasin areas.
This hack simply check for the "night event bit" and load the correct sets of data. There is also a small utility called swapper.exe that can initialize the duplicate set and swap the two sets anytime to allow full edit with FF3usME.
There is no patch for this hack, mainly because this data is different from hack to hack and one might want to move the expansion elsewhere in the ROM. You need to assemble the ASM file with xkas 0.06.
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