Users browsing this thread: 1 Guest(s)
Rare Item Drop Odds
08-23-2018, 10:34 PM
(08-23-2018, 09:43 PM)Lightning Wrote: I'm guessing you are talking about a universal number here, and not per monster, right?
Yes, if you want per monster you would need a table with as an example one byte for each monster (or if you really want to optimize divide that total by 2 or 3 depending what is your maximum rare odd) and get from that table with the monster ID the odd to check the random number against.
« Next Oldest | Next Newest »
|
||||
Users browsing this thread: 1 Guest(s)